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Pixelorama v1.2.3 is out - bugfix update

· 2 min read
Emmanouil Papadeas
Lead developer of Pixelorama

Artwork by BearSaidNo, made with Pixelorama

Artwork by BearSaidNo, one of the artists for v1.2's splash screen artworks.

Hello! Today we have a quick little update for you, version 1.2.3! It's very small, but we had to release it because it contains a very important bug fix, which was introduced in v1.2.2, where Pixelorama would freeze when you used the bucket tool on an active selection. But we managed to sneak it a few little improvements as well!

If you wish to support us, you can become a Patron and receive exclusive awards, or buy Pixelorama on Steam, or from itch.io!

Pixelorama v1.2.2 is out!

· 3 min read
Emmanouil Papadeas
Lead developer of Pixelorama

Artwork by Momo, made with Pixelorama

Artwork by Momo, one of the artists for v1.2's splash screen artworks.

Greetings everyone! We have another Pixelorama update for you! Today we are releasing version 1.2.2 to the world, and with it we bring a highly requested feature, a new dedicated gradient tool! Not only that, but you can now also export Pixelorama projects as Aseprite files, instead of just being able to import them.

We also fixed a quite serious bug, which made keyframe IDs conflicting with already existing keyframes when loading a pxo file. If you load a pxo file that has keyframes, you will unfortunately need to re-create them in order for it to work correctly, otherwise when you try to select, move, delete etc a keyframe, other keyframes will also receive the same operation, due to ID conflicts. Moreover, we re-wrote some of the code of the layer effect system to massively improve the performance of stacked effects.

A short video showcasing the gradient tool.

If you wish to support us, you can become a Patron and receive exclusive awards, or buy Pixelorama on Steam, or from itch.io!

Pixelorama v1.2.1 is out!

· 5 min read
Emmanouil Papadeas
Lead developer of Pixelorama

Artwork by Roroto Sic, made with Pixelorama

Artwork by Roroto Sic, one of the artists for v1.2's splash screen artworks.

Hey everyone! Version 1.2 got released just a few weeks ago, and it is already time for a newer version, 1.2.1! This is a relatively small update, focusing mostly on bug fixes, quality of life improvements and overall polishing, but we do have some small new features as well.

Also, Pixelorama just became 7 years old as of yesterday! It's crazy to think that an experiment we started back on 2019 have evolved into this, and we are extremely grateful to you for all of your support these years. The future looks even brighter, and we can't wait to see what surprises it holds for us, together with you. Thank you from the bottom of our hearts.

If you wish to support us, you can become a Patron and receive exclusive awards, or buy Pixelorama on Steam, or from itch.io!

Pixelorama v1.2, new possibilities for pixel art

· 16 min read
Emmanouil Papadeas
Lead developer of Pixelorama

Artwork by Kellay, made with Pixelorama

Artwork by Kellay, one of the artists for v1.2's splash screen artworks.

We are happy to announce that the newest version of Pixelorama, 1.2, is finally here! This is another major update, with a lot of new features that can completely change your workflow and haven't been seen in traditional pixel art editing before. It is genuinely exciting to bring something new to the pixel art world, and we hope the community loves these features as much as we do!

If you wish to support us, you can become a Patron and receive exclusive awards, or buy Pixelorama on Steam, or from itch.io!

Pixelorama v1.1.10 is out & v1.2 enters its beta stage!

· 6 min read
Emmanouil Papadeas
Lead developer of Pixelorama

Artwork by BearSaidNo, made with Pixelorama Artwork by BearSaidNo, one of the artists for v1.1's splash screen artworks.

What's this? Two updates in a single month? Today we are releasing version 1.1.10, mostly aimed to fix a very serious bug that corrupts any project with indexed mode that was exported from v1.1.8 and older, along with various other issues. But we also took the opportunity to sneak in a few new small features as well!

If you wish to support us, you can become a Patron and receive exclusive awards, or buy Pixelorama on Steam, or from itch.io!

Pixelorama v1.1.9 is out!

· 7 min read
Emmanouil Papadeas
Lead developer of Pixelorama

Artwork by Roroto Sic, made with Pixelorama Artwork by Roroto Sic, one of the artists for v1.1's splash screen artworks.

Hello everyone, we are alive! I know we haven't had a new update in months, but we have been quietly working on the next version, v1.1.9, as well as the next major version, v1.2. Today is the day we break the silence and finally release v1.1.9! This turned out to be quite a big update, with some new features, quality of life improvements and a series of bug fixes and performance enhancements.

If you wish to support us, you can become a Patron and receive exclusive awards, or buy Pixelorama on Steam, or from itch.io!

Pixelorama v1.1.8 is out!

· 3 min read
Emmanouil Papadeas
Lead developer of Pixelorama

Artwork by BearSaidNo, made with Pixelorama Artwork by BearSaidNo, one of the artists for v1.1's splash screen artworks.

As the year comes to an end, we show up at quite literally the last minute for a new update for you all! Version 1.1.8 is our late Christmas present to close this amazing year, and to welcome the new one. We want to take a moment to thank you all for your continuous support. Pixelorama is going to be 7 years old in 2026, and it would not have lived so long without all of your help. Thank you for the bottom of our hearts, and may the new year be an amazing one for you all!

If you wish to support us, you can become a Patron and receive exclusive awards, or buy Pixelorama on Steam, or from itch.io!

Pixelorama v1.1.7 is out, with an experimental Android version!

· 6 min read
Emmanouil Papadeas
Lead developer of Pixelorama

Artwork by Roroto Sic, made with Pixelorama Artwork by Roroto Sic, one of the artists for v1.1's splash screen artworks.

Your wishes have finally been granted!🪄🧙 Pixelorama v1.1.7 arrives today, bringing you goodies you have been waiting for, for a long time. Have you been wishing for an Android version? It's finally (almost, experimentally) here! Have you been wishing for a way to import gif files without using FFMPEG? Good news, that's also here! Did you want a quick way to resize brushes by just holding down keys and moving the mouse? Guess what, that's also here! Along with many more stuff, so keep reading to find out more!

If you wish to support us, you can become a Patron and receive exclusive awards, or buy Pixelorama on Steam, or from itch.io!

Pixelorama v1.1.6 is out!

· 5 min read
Emmanouil Papadeas
Lead developer of Pixelorama

Artwork by BearSaidNo, made with Pixelorama Artwork by BearSaidNo, one of the artists for v1.1's splash screen artworks.

Trick or treat 🎃? Treat for sure, as we bring you a new version of Pixelorama as a Halloween present! Version 1.1.6 comes with various new features, such as diagonal symmetry, font loading, two new color picker shapes, and a lot more bug fixes and quality of life improvements!

If you wish to support us, you can become a Patron and receive exclusive awards, or buy Pixelorama on Steam, or from itch.io!

Pixelorama v1.1.5 is out!

· 3 min read
Emmanouil Papadeas
Lead developer of Pixelorama

Artwork by Roroto Sic, made with Pixelorama Artwork by Roroto Sic, one of the artists for v1.1's splash screen artworks.

Another maintenance release, Pixelorama v1.1.5 arrives today! As usual, there are some nice quality of change improvements and bug fixes, and some of the new features include project palettes (with undo/redo support!), and support for loading Krita and Piskel files, as well as support for loading animations from Photoshop files and palettes from Aseprite files.